Everything you need to play — select your player count for tailored rules.
7 Wonders is a card-drafting game for 2–7 players spanning three Ages of ancient history. Each player leads a great civilisation and its Wonder, simultaneously developing their city by choosing cards from a shared hand and passing the rest to their neighbour.
The game takes around 30 minutes regardless of player count, because all players act at the same time.
Deal a third 7-card hand face-down as the Gaïa (dummy player). At the start of each turn, before players choose their cards, flip the top card of the Gaïa hand face-up and place it in the discard pile. Then both players simultaneously choose and play their card as normal. The remaining Gaïa cards are passed along with the other hands.
Gaïa cards are never built — they are simply removed from the game each round. This keeps the draft balanced and unpredictable for two players.
Every card belongs to one of seven colour-coded types. A card's colour tells you what it does and how it scores.
The game is played over 3 Ages. Each Age has 6 rounds. In every round, all players act simultaneously:
After 6 rounds, only 1 card remains in each hand — this card is discarded face-down.
Then Military Conflict is resolved before moving to the next Age.
At the end of each Age, each player compares their total Shield count with each of their two neighbours (left and right) separately.
| Age | Win vs. neighbour | Tie | Loss vs. neighbour |
|---|---|---|---|
| Age I | +1 VP | 0 VP | −1 VP |
| Age II | +3 VP | 0 VP | −1 VP |
| Age III | +5 VP | 0 VP | −1 VP |
Military tokens are kept face-up in front of each player and count toward the final score. A player can earn a maximum of +18 VP and a minimum of −6 VP from military (two neighbours × three ages).
With 2 players each player has only one neighbour, so you compare shields with that single opponent. Maximum military VP becomes +9 VP and minimum is −3 VP.
Each Wonder board has 3 stages (some expansions have 4). To build a stage, place any card face-down beneath your board and pay the listed resources — the card's own effect is ignored.
Wonder stages can be built in any Age and always in order (I → II → III). You are not required to complete your Wonder.
At the end of Age III, players tally all seven scoring categories. The player with the most Victory Points wins. Ties are broken by coins remaining.
| Category | How to Score |
|---|---|
Military
|
Sum all Military tokens (can be negative). Won conflicts: +1/+3/+5. Losses: −1 each. |
Treasury
|
Every 3 coins you have at game end = 1 VP. Remainder coins are worth nothing. |
Wonders
|
Add up the VP printed on each completed Wonder stage. |
Civilian
|
Add up the VP printed on all blue cards in your city. |
|
Commerce
|
Some yellow cards score VP based on the number of brown/grey cards in your city or neighbours' cities. |
|
Guilds
|
Purple cards score VP based on conditions — e.g., structures you built, or structures your neighbours built. Read each Guild card carefully. |
Science
|
See the Science formula below — the most complex (and rewarding) scoring system. |
Science cards show one of three symbols:
Compass,
Tablet,
Gear.
²
+
²
+
²
+ (complete sets × 7)
A complete set is one of each symbol. Count the minimum across all three symbols to find your sets. Example: 3 Compasses, 2 Tablets, 2 Gears = 2 sets. Score = 3² + 2² + 2² + (2×7) = 9 + 4 + 4 + 14 = 31 VP.
Key numbers for 3 players:
| Stat | Value |
|---|---|
| Cards dealt per Age | 21 |
| Cards per hand | 7 (always) |
| Rounds per Age | 6 (always) |
| Guild cards in play | 5 |
| Starting coins | 3 (always) |
| Age I military win | +1 VP |
| Age II military win | +3 VP |
| Age III military win | +5 VP |
| Military loss (any Age) | −1 VP |
| Coins per VP (treasury) | 3 coins = 1 VP |
| Sell a card for | 3 coins |
| Default trade cost | 2 coins / resource |
| Max military VP | +18 VP |
| Min military VP | −6 VP |
| Age I | Age II | Age III |
|---|---|---|
| ⬅ Pass Left | ➡ Pass Right | ⬅ Pass Left |
The player with the most Victory Points wins. If two or more players are tied: